Craps
Craps is played by a number of players at once, with one of the players taking the role of the ‘shooter’ (the player who rolls the dice). Players place ‘Pass Line bets’ where they are betting on the number the dice will turn up on. The shooter then rolls the dice; this first roll of the dice is called the ‘Come out roll’.
Some of the most basic bets you can make in a game of craps are:
Pass Line - Pass Line bets are instant winners if the Come out roll is 7 or 11 and instant losers if the Come out roll is 2, 3, or 12. If any other numbers come up ‘4, 5, 6, 8, 9 and 10’, they become the ‘point’. If the shooter rolls the point, they must carry on rolling the dice until either the ‘point’ comes up again or a 7 is thrown. If the point comes up before 7, all Pass Line bets win. If the reverse happens, all Pass Line bets lose.
Don't Pass Line – this is the opposite of a Pass Line bet. Don't Pass Line bets win if the come out roll is 2 or 3 and lose if the come out roll is 7 or 11. If the come out roll is 12, the bet becomes a ‘push’ and the player gets his money back. If a number other than 2, 3, 7, 11 or 12 is thrown, it becomes the point. Don't Pass Line bets win if the shooter rolls a 7 before rolling the point, and lose if the reverse. It is important to know that Don't Pass Line bets can be removed or reduced while the shooter is rolling for the second time.
Come Bets – these are similar to Pass Line bets. Come bets are placed after the point has been decided by the Come out roll. Come bets win if the shooter's next roll is 7 or 11, and they lose if the shooter's next roll is 2, 3, or 12. If the shooter's roll is 4, 5, 6, 8, 9, or 10, that number becomes the ‘Come Point’. Come bets win if the shooter rolls the come point before a 7 and lose if the reverse occurs. Come bets are not allowed to be changed or removed.
Don't Come Bets – Surprisingly, Don't Come bets are nearly the same as Don't Pass Line bets. Players place these bets after the initial Come out roll. Once the Point has been established, Don't Come bets win if the shooter's next roll is 2 or 3, lose if the roll is 7 or 11 and push if the roll produces 12. If the roll produces 4, 5, 6, 8, 9, or 10, that number becomes the Come Point. Don't Come bets win if the shooter's next roll produces a 7 before the Come Point and lose if the reverse happens. Don't Come bets, can be changed or removed after being placed.
Players can vary their bets. Most bet on the conclusion of the round (Point, Comes or a 7 out). Other bets can be on the exact total that will be rolled or a specific total being rolled before a 7.
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